Posted by2 years ago
The description of High Sea Saga. Well, shiver me timbers! This app's now completely free! Riches of legend inhumed in secret sites across the world, savage monsters to thwart each turn of your trek, rival players looking to scuttle your ship–such maritime mayhem and more await on this finest of swashbuckling simulations! High Sea Saga v2.2.7 Mod Apk Free Download for Android Game Hello friend vipmodapk.com, on this occasion admin will distribute a new (or updated) android mod, trick, cheat game Simulation genre is titled High Sea Saga Mod Apk.Here I will share the modded or modified version so you can enjoy premium features like Max Initial Gold, Food, Medals.
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I've scoured the Internet for answers to many of the questions I've had, but in the end I had to figure out a good beginner's strategy myself. I'm compiled my findings and tips here.
- You need medals to advance in the game at any reasonable pace. Lots of medals. But DON'T buy them. Assuming you're playing on Android or iOS, there is an option in System->Earn Medals to easily acquire tons of medals. You'll see options to earn 500+ medals from Game of War by upgrading your stronghold to level 6 and Mobile Strike HQ to level 6. Each of these should only take 20-30 mins or so if you just follow the tutorials and utilize the speed ups and gold you start with, and you'll earn over 1,000 medals. (Don't get sucked into Game of War or Mobile Strike, however - they are less 'games' and more diabolical and ingenious schemes that prey on human psychology to get you to drop thousands of dollars to be competitive). After that, there are a lot of other options to earn tons of medals. I got 800+ medals by purchasing the first month of a snack subscription box for $10. $10 for 800 medals, PLUS some neat snacks is a way better deal than what you'll get for directly purchasing medals from the medal shop. Do purchase the gold pass, however. If you follow all these steps you shouldn't have to spend more than $20 or $30 on this game.
- One incredibly frustrating aspect of this game is how high the base stats of some recruits you can get in the dice game are. I grinded my starting character through every single job, up through fiend, and his base stats were STILL nowhere near as high as some of the recruits I was getting from the dice game. I was super pissed when I learned I did all that work when I could have just played the dice game instead. In order to make a character have comparable base stats to some of the recruits you get from the dice game, you would have to take them through every single job and then reset the jobs.... MULTIPLE times. Don't waste your time with that, so don't make the same mistake I did. Use the dice game to acquire all your crew you actually plan on using in battle. If you start the game getting the medals from step 1, you'll have more than enough.
For the dice game itself, the level of the building really only affects multiples of items you get - so overall not that important. The dice game itself gets upgraded a level each time you reach the end of the level, and that's what's important. Unless you get super lucky, you probably won't get many decent recruits until level 5. On level 6 I found a hero with almost 4k starting attack and nearly 8k HP - good luck grinding a character recruited from the tavern to that level of base stats. There seem to be a lot of gunmen in the dice game, and they are all terrible, so I'd advise not trying to land on them. Usually the higher level job recruits like heroes and golems will have nice starting stats. I would dismiss any characters you find with less than 500 starting attack, unless you're just desperate for more recruits to fill out your ranks - definitely don't bother grinding jobs on a character with less than 2k starting attack. I found a few golems with 500+ starting attack starting in level 3 of the dice game, which would have been useful had I played the dice game when I first started the game. When playing the dice game, make sure to purchase the key item which will show the contents of all the chests. It reveals ALL the chests on a single level - well worth it. Most of the really good recruits I got were in chests. When playing, roll the dice as normal until you are within 6 spaces of a recruit that looks like it might be good (higher level class) and purchase the appropriate die for 3 medals to land exactly on that recruit you want.
3) The previous step can take nearly a week to get through since you can only play the dice game so much per day. So even if you can get a character with a starting attack of 400+, keep it, because that character will help get you through at least the beginning islands and F and E quests. Also keep in mind that the 1st and 15th day of every month gets you half off the dice game. And bookies get you an additional 1 off, so you could potentially spend 3 medals per dice game instead of 10 with 2 bookies on the 1st or 15th of the month - something to consider if you really need to conserve medals.
4) Once you've got a few recruits with 2k+ base attack, go ahead and just start plowing through all the quests and islands you can. You should be able to beat all F, E, D, and even some C rank quests with ease. Resist the urge to spend your medals refilling your stamina. You can work on the placement of your ship structures and recruits inside your ship while you wait for your stamina to refill or just take a break from the game for an hour while it refills. I won't go into details about how to place your ship structures, but it's most effective to group together certain structures that grant bonuses to each other. For example, grouping your labs together grant bonuses to research. See the official High Sea Saga wiki for more details. I like to put most buildings that boost melee, work, and courage together since they often grant each other bonuses. Keep in mind you'll want to put your crewmate's cabins near the structures you want them to use the most. It's even more helpful to put a crewmate's cabin near a building they have a high compatibility with, but it's definitely not necessary. Don't stress out too much over the placement of your buildings because in the end you can just let the game sit and eventually your recruits will max out knowledge at 20 in the knowledge of any building they are near.
5) Once you clear enough islands and quests, find an island with a repeatable quest that you can easily clear without worrying about dying. I like the C+ rank quest on Sleep Island and the C rank quest on Tired Island, they give a high amount of loot for the stamina, and aren't too hard if you have a combat team full of crew with 2k+ attack and legend gear. Get 1 or 2 crew with the fisher's ability (boosts research items that drop from enemies) in your crew. You may have to settle for recruiting fisherman from the tavern and building them up a little at first since the fisherman's ability sphere isn't easily obtainable until later in the game when you're rank 80+. Make sure they are active in battle (so they are attacking) otherwise you won't get their bonus. This will help you to get lots of research items from battle which can help you grind your characters through jobs.
6) Now this is the really time consuming part of the game, and you'll probably want to just put your phone down and do something else while you let your recruits go through quests and build up knowledge with ship structures. Don't bother grinding characters through jobs unless they are recruits you got with high starting stats from the dice game. Use the food items you get to help your characters gain experience, because the quest experience is palty in comparison. Be careful not to spend too much time at one location, because when they activity level meter reaches 0 (you can see it on the world map view when clicking on an island) you won't refill resources or get gold from shoppers on the island anymore which is needed for your recruits to gain knowledge points for jobs. So I like to go to an island and run through some quests to burn through my stamina, then just let my phone sit while the game runs an hour. Keep an eye on your crewmates on the ship and make sure they are effectively gaining knowledge points. Sometimes if you put too many crew's cabins near some buildings they will all fight over who gets to use a structure and so nobody will gain knowledge points very quickly. One strategy to gain knowledge points really quickly is to make your combat character a ninja - they will move and work so quickly that they will max out their knowledge points very quickly, and then you can spend those knowledge points running them through a bunch of other jobs.
7) There are still some characters you'll want to keep as crewmates but out of combat because they have useful non combat related abilities, so you don't need to get them from the dice game. Cooks refill your stamina by an extra 10 seconds, so if you have the gold pass your stamina goes up by 1 every 2 minutes - but with a cook that's every 1 minute and 50 seconds. Up to you if you want to include them - I have two to help refill my stamina a bit faster. Farmers are nice because they get you double the resources when using fields. I have two of them and keep their cabins near the fields. It's kind of debatable the use of having shops on board. I haven't found it to be a significant source of income compared to the below methods. The seer's ability to get +2 items from research is a very useful ability - get 2-3 of them and put them near your labs. The bookie's ability to reduce the dice game cost by 1 is useful, so it might be worth getting two of them. I haven't found any of the abilities of other crewmates to be useful for non combat purposes. Someone correct me if there's another job that has a particularly useful non combat ability other than the farmer, cook, or seer (and possibly the jobs that have an ability to open a shop). It's also useful to change your non combat characters into ninjas, because they will move and work extremely quickly.
8) In addition to running your combat characters through all the jobs, you'll also need to utilize the blacksmith to upgrade your weapons and armor. The highest level blades and armor seem to drop really early in this game which is kind of disappointing, so once you get the legend sword, kairo blade, legend armor, legend helm, legend ring, etc just upgrade it to as high of a level as you can. I've got my levels for them into the 50s but I think it can be upgraded well past 100.
9) The best way to get money seems to be turning in bounties of captured characters. When you're grinding through quests, equip the territorial skill to boost the capture rate. Online battles are KEY here, because you can turn in captured enemy player characters for sometimes 50k+ gold each, and probably even higher at higher battle ranks. If you recruit high level enemy player crew mates, you can also get more prin's spears and monkey guns which are otherwise hard to come by. Online battles can be frustrating though because they take so much stamina and most battles are with either overpowered opponents or opponents that are complete pushovers.
10) In battle, make sure your front line characters are decked out in the heaviest and most powerful armor you have. Because once your front line characters fall, the rest of your party will soon follow. I also love having three crew with the hero's ability to slash with heavy blades in the front. I give them all my super leveled legend swords and they just mow down ranks of enemies. Put your characters with spears in the second row. I like to give them all the fisherman's ability to get more research items. Have everyone else have guns or bows. The crew at the very far back won't take part in combat, so you might just make them research melee fighters or crew with abilities like -1 to quest stamina use. Give everyone except your front line fighters the heal 2 skill, and your front line fighters the skill to do chain attacks. This is just my strategy that - feel free to adopt your own.
MY QUESTIONS:
- Given that the onboard shops don't seem to get you much money, is there a point to them? Should I just dismiss all my crew that I'm keeping around solely for their ability to have an onboard shop? And along these same lines, is there much of a point to increasing the population of an island, since population only seems to increase the number of NPCs that buy stuff on your ship, and unlock new countries (which isn't hard to get enough population for)
- What are the benefits of upgrading island building levels other than the tavern? The shops are all nearly useless except for buying low level equipment as blacksmith fodder, because they never sell the best equipment. Maybe increased population, but is that a concern given #1 above?
- Are monsters really even that useful? I got some 'ultimate' monsters with rank S stats and they are still garbage in battle compared to my human crew mates who have 6k+ attack. I played around with them for a while but ultimately just turned off their ability to battle and use them as extra workers on my ship. They take a ridiculous amount of food to gain levels, too. Taking them in battle is frustrating, because they screw up my formations.
- Is Sally Prin's really even worth it? The ability to synthesize higher level foods from lower level foods seems useless, because the experience value of the synthesized food is lower than that of the ingredients. I did find the ability to finally put those 'rare' items to use to gain more smithing upgrade items, but I didn't find anything else in the shop useful.
- When it comes to raising a character's base stats, is it ONLY the mastery of a job that raises them? Or when they gain levels in any job, does that also raise them? I'm trying to determine exactly what the stat gains are for mastering all 49 jobs - would you simply sum up the mastery bonuses for each job?
- The different ranks of stats between jobs don't seem to make a huge difference in my character's stats. For example one of my recruits I got from the dice game only has 3.8k attack when a max level wizard, but 4.1k attack when a max level robot with S rank attack - you would think the difference in attack would be much more, but it's really not. Am I missing something? I don't get what's so important about the rank of stats between jobs. It almost seems like the reason to change jobs isn't for the different stats, but for the different skills and equipment proficiencies. I was a little disappointed the first time I got my character to turn into a job with S level attack and their attack didn't really even go up much. About the only significant difference in stats between jobs seem to be the base stats when they are first recruited.
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